


Keep in mind though that the shader in this project is simpler than the one used in the talk. Creating a Stylised Toon Shader with Shader Graph.You can refer to my this talk at GDC for small tips on the usage of Timeline and Signals:Īlso, to create a custom toon shader like the one used here you can refer to this talk at Unite Copenhagen: New Addressable Assets system for speed and performance.To learn about Addressable Assets, there's this talk from Bill Ramsour at Unite LA:

The 2nd level (the Cards) are the ones that have been marked as Addressable assets, and can be changed without rebuilding the whole game. You can find the ScriptableObjects used as cards under the folder "GameData". To try out the project, just open the scene called "Main", and press Play. More recent versions might require upgrading work. The project has been tested to work with Unity 2020.3 LTS (any patch).

It is possible to play a short match against a "non-smart" AI that just deals cards non-stop.īuilt to demonstrate Addressable Assets, it also showcases well URP and custom toon shaders (made with Shader Graph, the lighting done in a Custom Function node), Cinemachine usage, and Timeline Signals. A card-based tower defence game replicating gameplay similar to Supercell's Clash Royale (in simplified form).
